A downloadable asset pack

Buy Now$7.99 USD or more

3D character hand-painted textures, plus a weapon, ready to use in Godot, Unity, and Unreal Engine with standard humanoid compatibility.

This asset package includes

  • Rigged humanoid 3D Stylized character
  • Hand-painted textures
  • Stylized Sword
  • File for each game engine, with proper scale and rig setup (FBX / GLB)
  • Original Blender (.blend) file

The rig is compatible with:

  • Unity's Humanoid Rig
  • Unreal Engine's UE4/UE5 Mannequin (via IK Retargeter)
  • Godot's Humanoid Profile
  • Mixamo Compatibility

All parts of the Armor can be removeable, also there is an extra bones for the helmet's hair for animations and WeaponHolder

You can easily toggle the helmet/head by making it invisible or disabling the GameObject.

Technical Details:

Polygon count: Body & Hair: 3,328 Armor & Helmet: 6,391 Sword: 862

Materials: Uses Emission shaders only, for a flat and stylized look.

Texture sizes (PNG): Armor: 2048 × 2048 Body: 1024 × 1024 Hair: 512 × 512 Sword: 1024 × 1024

The model was created and rigged in Blender 5.0.1.

Tested in the most recent versions of:

Godot 4.5+

Unity 6+

Unreal Engine 5.6+

Blender source file is included for further modifications if needed.

note: The character and weapon are designed to be a friendly materials setup and are recommended to use an Unlit shader to achieve a more stylized hand-painted look. The shadows and darker areas are already painted directly into the texture (no dynamic lights necessary), so it's easy to set up. There's a PNG instructions and notes to guide you for each game engine setup.

License: Standard Royalty-Free Asset License; This asset can be used in both personal and commercial projects. You may modify the files, but redistribution or reselling the asset as-is is not allowed

Purchase

Buy Now$7.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

KnightFamale_Stylized_V1.zip 15 MB

Development log

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